
Countdown Capture
The clock counts down and it never goes back up — except when a power says otherwise. Capture exactly five readings from the falling timer. Their sum has to land inside the round's range: too low or too high and the run is over.
Every capture costs you time, so grabbing a high number early is a bet you'll still be able to reach the range after it's gone. Scroll down to speed the timer up when it's dragging.
Clear a round and pick one power to carry into the next. Every power gives you something and takes something away — a wider range for a faster fall, an extra capture for a smaller first grab, a frozen timer that costs you points to use.
Controls
Space — capture the current number
Scroll down — speed up the timer
D — discard your last capture (once a round, if equipped)
F — freeze the timer for 3 seconds (once a round, if equipped)
Made for GMTK Game Jam 2026 — theme: Count down Built in Godot 4.6.
| Published | 9 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Experiment6996, InnerSolstice |
| Tags | 2D, Arcade, Game Maker's Toolkit Jam, Godot, Roguelike, Roguelite |
| AI Disclosure | AI Assisted, Code |



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