The clock counts down and it never goes back up — except when a power says otherwise. Capture exactly five readings from the falling timer. Their sum has to land inside the round's range: too low or too high and the run is over.

Every capture costs you time, so grabbing a high number early is a bet you'll still be able to reach the range after it's gone. Scroll down to speed the timer up when it's dragging.

Clear a round and pick one power to carry into the next. Every power gives you something and takes something away — a wider range for a faster fall, an extra capture for a smaller first grab, a frozen timer that costs you points to use.

Controls

Space — capture the current number

Scroll down — speed up the timer

D — discard your last capture (once a round, if equipped)

F — freeze the timer for 3 seconds (once a round, if equipped)

Made for GMTK Game Jam 2026 — theme: Count down Built in Godot 4.6.

Leave a comment

Log in with itch.io to leave a comment.